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Spring Hop

by Nebulark Studio ยท Arcade ยท v1.1.0

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Bounce Boing, a glossy lime jelly cube on a silver spring, up through a starry violet dusk sky. Steer left and right, wrap around the edges, and climb as high as you can.

How to play

  1. Pick Classic or Starfall and press Play.
  2. Boing bounces by itself whenever it lands: steer onto higher platforms. Falling below the view ends the run.
  3. Steer with Left/Right or A/D, or move the mouse and Boing glides towards it. On a phone, hold the left or right half of the screen, or drag your finger.
  4. Fly off one side to come back on the other side.
  5. Clouds break after one bounce, crystal ledges slide, springs launch you high and jet-packs fly you straight up.
  6. Touching a thistle puff ends the run unless you carry a shield bubble.
  7. Boing's shadow shows the platform below; a golden flag marks your best height; a banner celebrates every 100 m.
  8. Score = best height in metres + 10 per star coin. P or Esc pauses (a 3-2-1 countdown follows), ? opens help. Continue resumes a saved run.

Controls

Keyboard

  • โ† / โ†’ or A / D โ€” steer
  • Mouse โ€” Boing glides towards the pointer
  • P / Esc / Space โ€” pause
  • ? โ€” how to play
  • M โ€” mute

Touch

  • Hold the left or right half of the screen โ€” steer that way
  • Drag โ€” Boing follows your finger
  • Pause and ? buttons โ€” pause, how to play

About Spring Hop

Spring Hop is an endless vertical bouncer. Boing bounces by itself every time it lands; you only steer. Fly off one side of the screen to come back on the other. Climb wooden planks, crumbling clouds that break after one bounce, sliding crystal ledges and springs that launch you sky-high, grab jet-packs for a rocket flight and shield bubbles that save you once, and dodge the drifting spiky thistle puffs. The camera only moves up, so if you drop below the bottom of the view the run is over. As you climb, the violet dusk turns into a starry night. Every sky is generated from the run seed, and every gap is checked against the real jump physics so a next platform is always within reach. Score is your best height in metres plus ten points per star coin. Classic climbs gently; Starfall has wider gaps and more thistles from the start.

Features

  • โœ“ Auto-bounce one-axis controls with screen wrap-around
  • โœ“ Wooden planks, one-bounce clouds, moving crystal ledges and springs
  • โœ“ Jet-packs, shield bubbles, star coins and drifting thistle hazards
  • โœ“ Seeded procedural skies with a physics-based reachability check on every row
  • โœ“ Fixed-timestep deterministic simulation with server-verified leaderboard
  • โœ“ Dusk-to-night parallax sky with floating islands, sparkle trails and squash-and-stretch hero
  • โœ“ Keyboard, mouse and touch (hold halves or drag) controls; saved personal best per mode
  • โœ“ Lit 3D-styled sky: extruded planks and crystals, shaded clouds, spiky lit thistles, gold coins and contact shadows
  • โœ“ Save and Continue across reloads, with a 3-2-1 countdown after every resume
  • โœ“ Landing shadow, best-height flag, 100 m milestones and first-run steering hints
Category
Arcade
Devices
desktop, tablet, mobile
Developer
Nebulark Studio
Last updated
Nov 10, 2026