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Rock Drift

by Nebulark Studio ยท Action ยท v1.1.0

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Fly Ember, a coral mining scout, through a wrap-around field of cracked rock: break boulders into chunks and pebbles, collect ore and keep drifting.

How to play

  1. Pick Classic, Sprint, Daily or Zen and press Play. Break every rock without letting one hit you.
  2. Rotate with the left and right arrows or A and D. Thrust with Up or W. The ship keeps drifting, and the field wraps at every edge.
  3. Hold Space to fire, or press F to lock auto-fire. Boulders take 3 hits, chunks 2 and pebbles 1. Each break splits a rock into two smaller ones.
  4. An amber ring marks the rock your nose is lined up on.
  5. Fly over ore shards to collect them. Every 5 shards charge a shield that absorbs one collision.
  6. Press Shift to dash: a quick burst you can't be hit during. It recharges in 4.5 s, faster with ore.
  7. Break rocks in quick succession to raise the chain multiplier up to x4. A hit resets it.
  8. Classic and Daily: 3 ships, and an extra ship every 10 000 points. Sprint: 90 seconds, and a hit costs 5 s. Zen: no death. P or Esc pauses. End run is on the pause screen. ? opens help.
  9. Your run is saved automatically: pick it up later with Continue. After any pause the field holds still for a short GET READY.

Controls

Keyboard

  • Left / Right or A / D โ€” rotate
  • Up or W โ€” thrust
  • Space โ€” fire (hold to repeat)
  • F โ€” auto-fire on / off
  • Shift โ€” dash
  • P / Esc โ€” pause (End run on the pause screen)
  • ? โ€” help
  • M โ€” mute

Touch

  • โ—€ โ–ถ โ€” rotate (hold)
  • THRUST โ€” fly forward (hold)
  • FIRE โ€” shoot (hold); double-tap to lock auto-fire (AUTO)
  • DASH โ€” dash
  • Multi-touch: hold several buttons at once
  • ? and Pause buttons โ€” help and pause

About Rock Drift

Rock Drift is an inertia space-rock shooter. Your little coral scout turns, thrusts and drifts through a field that wraps at every edge. The painted rocks are tough: boulders take 3 hits, chunks 2 and pebbles 1, and their glowing amber cracks spread with every hit until they split into smaller, faster pieces. Broken rock spills pale ore shards: collect them for points, to charge a one-hit shield (every 5 shards) and to shorten the cooldown of your dash, a quick burst that phases the ship through danger. Quick breaks build a chain multiplier up to x4, and from wave 3 comet drones cross the field lobbing plasma orbs. Classic gives you 3 ships, Sprint is a 90-second score attack, Daily flies the same seeded field as everyone else today, and Zen is a relaxed endless drift with no death.

Features

  • โœ“ Inertia flight in a wrap-around field with a 128-direction fine-aim turn and an aim reticle
  • โœ“ Lit, 3D-styled rocks, ship and drone under one light, with drop shadows, bevels and hit flashes
  • โœ“ Painted rocks that take 1-3 hits, with glowing cracks that grow as they are damaged
  • โœ“ Ore shards that charge a one-hit shield and refund the dash cooldown
  • โœ“ Dash ability that phases through rocks and orbs, with a cooldown
  • โœ“ Original comet drones that cross the field and fire aimed plasma orbs
  • โœ“ Break-chain multiplier up to x4, seeded waves and a UTC-date Daily field
  • โœ“ Four modes: Classic, Sprint 90 s, Daily (ranked) and Zen (unranked, no death)
  • โœ“ Deterministic fixed-step simulation with server-verified leaderboards
  • โœ“ Keyboard and multi-touch on-screen controls; saved personal best per mode
  • โœ“ Auto-fire lock (F or double-tap FIRE) for one-thumb play on phones
  • โœ“ Save and Continue: an interrupted run resumes exactly, with a GET READY moment
Category
Action
Devices
desktop, tablet, mobile
Developer
Nebulark Studio
Last updated
Nov 10, 2026