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Lane Dodge

by Nebulark Studio ยท Racing ยท v1.1.0

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Pilot Comet, a little hover pod, down an endless neon night highway. Switch lanes to dodge traffic pods, skim past them for near-miss combos and boost straight through.

How to play

  1. Comet drives itself: change lane to dodge the traffic pods. Touching one ends the run.
  2. Press Left/Right or A/D, click or tap the left or right half of the road, or swipe, to change lane.
  3. Let a pod pass in the lane next to you for a near miss. Near misses within 3 s build a combo up to x8; the bar under the boost meter shows the window.
  4. Collect energy cells. Eight cells charge the boost: press Up, W or Space (or swipe up / tap Boost) for a 1.5 s invulnerable dash that smashes pods.
  5. Score = metres / 10 + 10 per cell + 10 x combo per near miss + 25 per smashed pod. A lit gate marks every 500 m.
  6. P or Esc pauses, ? opens help. Your run is saved: Continue picks it up after a short GET READY.

Controls

Keyboard

  • โ† / โ†’ or A / D โ€” change lane
  • Click the left or right half of the road โ€” change lane
  • โ†‘ / W / Space โ€” boost (when the meter is full)
  • P / Esc โ€” pause
  • ? โ€” how to play
  • M โ€” mute

Touch

  • Tap the left or right half of the screen โ€” change lane
  • Swipe left / right โ€” change lane
  • Swipe up or the Boost button โ€” boost
  • Pause button โ€” pause
  • ? button โ€” how to play

About Lane Dodge

Lane Dodge is an endless highway dodger seen from a pseudo-3D chase camera. Comet glides forward by itself and gets faster the further it goes; you only choose the lane. Rounded traffic pods drift along at their own speeds: slow ones rush at you, fast ones creep up. Let a pod slide past in the lane right next to you for a near miss, and chain near misses within three seconds to raise a combo up to x8. Energy cells on the road charge the boost meter; with eight cells, boost for an invulnerable dash that smashes any pod in its way. Traffic is generated from the run seed, and every pod passes a reachability check against the real lane-change time at the speed you will have there, so there is always an open lane you can reach. Classic has three lanes; Wide has five lanes and denser traffic.

Features

  • โœ“ Pseudo-3D night highway with a tall road view that fills portrait phones
  • โœ“ Lane snapping with smooth 125 ms easing in 3 or 5 lanes
  • โœ“ Near-miss combo scoring, energy cells and an invulnerable boost dash
  • โœ“ Seeded traffic with a reachability check that always leaves a reachable open lane
  • โœ“ Fixed-timestep deterministic simulation with a server-verified leaderboard
  • โœ“ Keyboard, mouse, tap and swipe controls; saved personal best per mode
  • โœ“ Lit pseudo-3D road: raised curbs, 3D lamp posts, shadows under every vehicle and crystal, one top-left key light
  • โœ“ Save and Continue: an interrupted run resumes exactly, with a fair GET READY lead-in after every pause
  • โœ“ Combo-window bar and a distance gate every 500 m
Category
Racing
Devices
desktop, tablet, mobile
Developer
Nebulark Studio
Last updated
Nov 10, 2026