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Pixel Peaks

by Nebulark Studio ยท Platformer ยท v1.1.0

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Climb eight handcrafted pixel-art peaks as Mossy, a round mint mountain sprite in a tiny red scarf. Jump spikes, ride drifting ledges, outrun crumbling blocks and wall-jump to the summit flag.

How to play

  1. Reach the summit flag at the end of each level; touch checkpoint stones to save your spot in a level.
  2. Pick Summit run (all eight levels, ranked) or Level select (any unlocked level, unranked) and press Play.
  3. Move with โ† โ†’ or A D. Jump with Space, โ†‘, W or Z; hold the button for a higher jump. On touch, hold โ—€ โ–ถ and press JUMP.
  4. Spikes, Pebblits, falling off the bottom and walking into a Mossnail lose a life; you restart at the last stone. Bounce on a Mossnail to make it hide.
  5. Cracked blocks crumble soon after you land on them; springs launch you high; drifting ledges carry you. From level 5, hold toward a wall to slide and jump to kick off it.
  6. Every level has three medals: โš‘ reach the flag, โ—† collect all its crystals in one clear, โ™ฅ clear it without dying. The clear banner compares your time with your best.
  7. Score = total time + 5 s per death โˆ’ 2 s per crystal; lower is better. R retries from the last stone, P or Esc pauses, ? opens help, Q twice gives up. Your climb is saved: pick it up later with Continue.

Controls

Keyboard

  • โ† โ†’ / A D โ€” move
  • Space / โ†‘ / W / Z โ€” jump (hold for higher)
  • Hold toward a wall + jump โ€” wall jump (from level 5)
  • R โ€” retry from the last stone
  • P / Esc โ€” pause ยท ? โ€” help ยท Q twice โ€” give up ยท M โ€” mute

Touch

  • Hold โ—€ โ–ถ โ€” move
  • JUMP โ€” jump (hold for higher); hold a direction while jumping
  • Pause button โ€” pause, retry from the last stone or give up

About Pixel Peaks

Pixel Peaks is a precision platformer across eight short, handcrafted levels at sunrise. Each level ends at a summit flag: start in a gentle meadow, then learn spikes, drifting ledges, crumbling blocks, springs and, from level 5, wall slides and wall jumps, before the tall final climb. Controls are tight and forgiving: coyote time, jump buffering and variable jump height. Death simply sends you back to the level start or the last checkpoint stone, with infinite lives and a death counter. Friendly Mossnails patrol the ridges (bounce on one to send it into its shell) and Pebblits hop about. A summit run plays all eight levels in order: your score is the total time plus 5 seconds per death, minus 2 seconds for every crystal you collect, and lower is better. Level select lets you replay any unlocked level unranked.

Features

  • โœ“ Eight original handcrafted levels with a gentle difficulty curve and a tall final climb
  • โœ“ Tight controls: coyote time, jump buffering, variable jump height, wall slide and wall jump
  • โœ“ Spikes, drifting ledges, crumbling blocks, springs, checkpoint stones, Mossnails and Pebblits
  • โœ“ Infinite lives with a death counter; crystals shave seconds off your time
  • โœ“ Three medals per level (clear, all crystals, no deaths) and best-split comparisons for replay value
  • โœ“ Fixed-step deterministic 120 Hz simulation with a server-verified time leaderboard
  • โœ“ Crisp 16ร—16 pixel art with layered sunrise parallax, pines and waterfalls; keyboard and multi-touch controls
  • โœ“ Lit 3D-styled pixel art with contact shadows, a cast level shadow and squash-and-stretch; save and Continue
Category
Platformer
Devices
desktop, tablet, mobile
Developer
Nebulark Studio
Last updated
Nov 10, 2026