Loading Pixel Peaksโฆ
Pixel Peaks
by Nebulark Studio ยท Platformer ยท v1.1.0
Climb eight handcrafted pixel-art peaks as Mossy, a round mint mountain sprite in a tiny red scarf. Jump spikes, ride drifting ledges, outrun crumbling blocks and wall-jump to the summit flag.
How to play
- Reach the summit flag at the end of each level; touch checkpoint stones to save your spot in a level.
- Pick Summit run (all eight levels, ranked) or Level select (any unlocked level, unranked) and press Play.
- Move with โ โ or A D. Jump with Space, โ, W or Z; hold the button for a higher jump. On touch, hold โ โถ and press JUMP.
- Spikes, Pebblits, falling off the bottom and walking into a Mossnail lose a life; you restart at the last stone. Bounce on a Mossnail to make it hide.
- Cracked blocks crumble soon after you land on them; springs launch you high; drifting ledges carry you. From level 5, hold toward a wall to slide and jump to kick off it.
- Every level has three medals: โ reach the flag, โ collect all its crystals in one clear, โฅ clear it without dying. The clear banner compares your time with your best.
- Score = total time + 5 s per death โ 2 s per crystal; lower is better. R retries from the last stone, P or Esc pauses, ? opens help, Q twice gives up. Your climb is saved: pick it up later with Continue.
Controls
Keyboard
- โ โ / A D โ move
- Space / โ / W / Z โ jump (hold for higher)
- Hold toward a wall + jump โ wall jump (from level 5)
- R โ retry from the last stone
- P / Esc โ pause ยท ? โ help ยท Q twice โ give up ยท M โ mute
Touch
- Hold โ โถ โ move
- JUMP โ jump (hold for higher); hold a direction while jumping
- Pause button โ pause, retry from the last stone or give up
About Pixel Peaks
Pixel Peaks is a precision platformer across eight short, handcrafted levels at sunrise. Each level ends at a summit flag: start in a gentle meadow, then learn spikes, drifting ledges, crumbling blocks, springs and, from level 5, wall slides and wall jumps, before the tall final climb. Controls are tight and forgiving: coyote time, jump buffering and variable jump height. Death simply sends you back to the level start or the last checkpoint stone, with infinite lives and a death counter. Friendly Mossnails patrol the ridges (bounce on one to send it into its shell) and Pebblits hop about. A summit run plays all eight levels in order: your score is the total time plus 5 seconds per death, minus 2 seconds for every crystal you collect, and lower is better. Level select lets you replay any unlocked level unranked.
Features
- โ Eight original handcrafted levels with a gentle difficulty curve and a tall final climb
- โ Tight controls: coyote time, jump buffering, variable jump height, wall slide and wall jump
- โ Spikes, drifting ledges, crumbling blocks, springs, checkpoint stones, Mossnails and Pebblits
- โ Infinite lives with a death counter; crystals shave seconds off your time
- โ Three medals per level (clear, all crystals, no deaths) and best-split comparisons for replay value
- โ Fixed-step deterministic 120 Hz simulation with a server-verified time leaderboard
- โ Crisp 16ร16 pixel art with layered sunrise parallax, pines and waterfalls; keyboard and multi-touch controls
- โ Lit 3D-styled pixel art with contact shadows, a cast level shadow and squash-and-stretch; save and Continue
- Category
- Platformer
- Devices
- desktop, tablet, mobile
- Developer
- Nebulark Studio
- Last updated
- Nov 10, 2026
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