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Fleet Hunt

by Nebulark Studio · Strategy · v1.1.0

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Hunt a hidden fleet of toy boats on a glowing 10×10 sonar sea before the computer finds yours — keep a winning streak alive against three AI tiers.

How to play

  1. Pick a tier and press Play. Sink all five hidden enemy boats before the computer sinks yours; one loss ends the streak.
  2. Arrange your fleet: drag a boat to move it, click or tap a selected boat to rotate it, or press Shuffle. Press Start when you are ready.
  3. Click or tap a cell of the enemy sea to fire. A white ring is a miss, an orange glow is a hit, and a boat is revealed when it sinks.
  4. Once a game, arm Sonar and pick a cell: the 3×3 patch around it shows Contact if any enemy boat part there is still unhit. It uses your turn but is not a shot.
  5. The roster under each sea shows which boats are still afloat, and hatched cells are dead water where no remaining boat can fit.
  6. A win scores 1000 − 10 × shots + 5 × your fleet's unhit cells + 10 per combo hit. Your run is saved automatically: pick it up later with Continue.
  7. On a phone, the Enemy sea / Your fleet tabs switch which sea is shown.

Controls

Keyboard

  • Click an enemy cell — fire
  • Arrows + Enter / Space — aim and fire
  • S — arm sonar
  • Placement: drag a boat · click it to rotate · 1–5 select · arrows move · R rotate · A shuffle · Enter start
  • V — switch sea (narrow layout)
  • ? — how to play
  • Esc — pause
  • M — mute

Touch

  • Tap an enemy cell — fire
  • Sonar button — arm a sonar ping
  • Enemy sea / Your fleet tabs — switch the sea shown
  • Placement: drag a boat, tap it to select and tap again to rotate, Shuffle, Start

About Fleet Hunt

Fleet Hunt is the classic hidden-fleet guessing game against the computer, played on holographic sonar grids over a teal ocean at dusk. Arrange your five toy boats — the Flagship Barge, Cargo Hauler, Patrol Sub, Survey Skiff and Dinghy — by dragging and rotating them or with Shuffle, then take turns firing at each other's sea. Every shot is a miss, a hit or a sinking with the boat's name. Once a game you can send a sonar ping that tells you whether any boat is still afloat in a 3×3 patch, and hits in a row build a combo bonus. A win scores 1000, minus 10 for every shot you fired, plus 5 for every unhit cell of your fleet and 10 per combo hit; the first loss ends your streak, and who fires first alternates every game. Easy searches at random, Medium hunts on a checkerboard and finishes what it finds, and Hard weighs every place your boats could still be hiding.

Features

  • ✓ Easy, Medium (hunt/target with parity) and Hard (probability heatmap) computer opponents
  • ✓ Streak scoring with a server-validated leaderboard per tier
  • ✓ One-use sonar ping and a combo bonus for hits in a row
  • ✓ Fleet roster under each sea and dead-water hatching for cells no remaining boat can fit
  • ✓ Auto-save after every move with Continue, and a How to play panel
  • ✓ Drag, tap-to-rotate, keyboard and Shuffle fleet placement
  • ✓ Lit 3D glass sonar slabs, bevelled toy boats with shadows, glowing hit orbs, splash and ping effects
  • ✓ One-sea-at-a-time layout with tabs on phones; both seas side by side on wide screens
Category
Strategy
Devices
desktop, tablet, mobile
Developer
Nebulark Studio
Last updated
Nov 10, 2026